#1995 - Chad Stahelski
NaN minutesEpisode #1995
Chad Stahelski is the director of the "John Wick" film franchise, as well as a producer and stuntman. Look for "John Wick: Chapter 4" in theaters and video on demand, or Blu-ray and DVD on June 13, 2023.
www.lionsgate.com/franchises/john-wick
www.87eleven.net/person/chad-stahelski/
Episode Timestamps
John Wick movies.
- The guest talks about the latest John Wick movie and how it differs from the previous ones.
- They joke about how many people Keanu Reeves kills in the movies and how it's "murder porn."
How the John Wick movies came to be.
- The guest talks about how he got into directing after starting as a stuntman and how he became involved with the Matrix movies and the Wachowskis.
- He also discusses how he got involved with the original John Wick script and how it evolved into the movie we know today.
Taron and Hand-Eye Coordination
- The director and host discuss martial artist Taron's exceptional hand-eye coordination and the possibility of autism playing a role in it.
Evolution of Martial Arts
- The director and host delve into how martial arts have evolved in the last 30 years and marvel at the physical and mental abilities of today's elite athletes.
- They discuss the specific skills required for modern MMA and how it differs from earlier styles.
John Wick's origins;
- John Wick Stuntman eventually became a director after John Wick
- Michael Nightquest was in the original movie and died later
- Alfie Allen played a role and is a nice guy off screen
- Scene when Alfie Allen was at the bar pouring the drink
- Described how they came up with a fairy tale like aspect and Baba Yaga scene
- Used color differentiation to mark the switch from reality to fantasy
- Focused on creating a mythology and neon noir aspect
Muscle cars in John Wick;
- Joe Rogan wanted more muscle cars in John Wick
- Director texted Joe Rogan and asked what his favorite muscle car was
- Joe Rogan chose the 71 Barracuda, recommended avoiding the 69
- The exact car they found was the same one Joe Rogan sent a picture of
- Loved how they could tear it apart and rebuild it how they wanted
- Described how Tanner Faust helped with the drifting scenes
- Destroyed more cars than they should have on the movie, but it added to the excitement
- Discussed the popularity and impact of the Mustang and Chevelle in the movie
- Found many collectors of muscle cars in Europe
The creation of John Wick
- A big whiteboard was used to brainstorm all the ideas the team wanted for the film
- The team brainstormed what they liked and disliked about action movies
- John Wick was created with the intention of bringing class back to the action movie genre
- Inspiration was taken from other popular action movies, including James Bond and Mission Impossible
The reception of John Wick
- The team behind John Wick did not expect the movie to be successful
- The movie received mixed reactions initially from viewers and studios
- The movie went through several regime changes at Lionsgate before gaining success
- Keanu Reeves was instrumental in getting John Wick 2 made, and the team was thrilled to be involved
Training Keanu Reeves for John Wick
- Reeves had a few weeks to train with trainers to get into fight shape
- Within three months, he was taught Aikido, Aikijitsu, and Jiu-Jitsu
- Reeves needed to be proficient in many physical aspects for the movie
- The training was based on dance drills, not martial art drills
Filming the fight scenes in John Wick
- Grappling was chosen for the fight scenes due to time and budget constraints
- Actors had to be trained to keep opponents on balance
- The scenes were made to look like they were dancing
- Plug guns were used to avoid dangerous blanks, and blood was added digitally
Directing John Wick 1
- The first John Wick was the director's debut film.
- The pressure was high, but the team tried not to suck and just get through it.
- The process of blending storytelling and action was different than just focusing on action.
Editing John Wick
- The process of editing John Wick required pacing the movie to keep audience attention.
- Editor's experimented with different versions to find the right pacing.
- The process was both terrifying and exciting, but ultimately rewarding when the team found the right version.
The danger of paying too much attention to criticism
- People can get lost in criticisms or comments.
- Negative comments can affect creativity.
- It's okay to be aware of criticism, but not let it control your work.
- Taking chances is necessary in entertainment.
Creating a unique franchise
- The speaker and team try to create a franchise with dogs, ninjas, muscle cars, guns, archery, sword fights and more.
- The aim is to bring some nutty and wacky back unto movies in a more modern/developed way.
- The look of the John Wick movies is crucial.
- The aim is not to phone it in and to take risks.
Training and Using Dogs for Stunts in John Wick
- Dogs used in John Wick can jump over walls and fly through the air
- The dogs are 65 to 75 pounds and need to be restrained by two trainers during filming
- Dave Camerio, who trained Keanu for the Judo and Jiu Jitsu in number four, did over 100 dog hits
- The surprise of getting hit by a 75-pound animal going at 20 miles an hour takes down even the strongest stuntman
Halle Berry's Physical Training for John Wick 3
- Halle Berry met with the director and asked him to write a part in John Wick for her
- She started training on the same day, and they had to slow her down because she over-trained
- Halle Berry is so fit that she looks 35 even though she is in her 50s
- Berry training is choreographed, but she memorizes it so well that it becomes effortless and adds her details to it
Going Over the Top
- Over-the-top action scenes in John Wick 4 are discussed.
- The need to outdo previous movies necessitates increasingly crazier stunts.
- Inspiration from silent movie actors like Buster Keaton is mentioned, with admiration for their real-life stunts in early filmmaking.
Buster Keaton and Real-Life Stunts in Early Filmmaking
- The director and interviewer discuss the significance of Buster Keaton's real-life stunts in early filmmaking.
- Various Keaton stunts are mentioned, with awe at the daring and risk involved.
- The contrast between Keaton's stunts and the technology and safety measures used in modern filmmaking is discussed.
Blends of practical stunts and digital composition
- Discussion of the use of CGI and digital stitches in stunts
- Importance of physical effects for enhancing audiences' emotions
- Expressions of admiration for the blend of practical stunts and digital composition
- Example of a blended shotgun effect used in the film
Appreciation for practical special effects
- Discussion of the difference between practical special effects and CGI
- Excitement for the subtlety and scariness of practical special effects
- Example of American Werewolf in London and its great transformation scene
- Importance of blending practical and digital effects
A.I. Influence in Writing and Illustration
- The writer's strike includes negotiations about A.I. influence.
- The emergence of technology that could replace human-generated content is concerning.
- The introduction of A.I. generated art raises issues of licensing and control.
- The creative industry may need to cherish handmade products as A.I. generated content becomes more prevalent.
Mind Reading on the Horizon
- The development of Neuralink and similar technologies could lead to mind-reading technology.
- Early applications will likely involve human testing.
- MKUltra and Jolly West's experiments in the 70s raise concerns about the ethical implications of mind-reading.
- The unpredictability of human behavior and thoughts make it challenging to determine how mind-reading technology will be received.
Research on Charles Manson
- The researcher was doing too much and had to give money back.
- An editor was brought in to help and a masterpiece called Chaos was born.
- Chaos is the definitive book on Charles Manson, the Manson family, and their ties to the CIA.
- The book reveals that the CIA discredited the hippie movement.
Technology and artificial life
- Technology's event horizon is artificial life.
- Human beings are obsessed with innovation because they are leading the way for intelligent life forms.
- The fear is that AI will replace human beings.
The possibilities of digital technology
- The possibilities of digital technology are rapidly evolving, with AI and deep faking becoming increasingly advanced
- The ability to digitally alter a person's appearance and even performance raises ethical questions about authenticity
- Despite these concerns, the potential for digital technology in enhancing films and creating new entertainment experiences is enormous
The uncanny valley and the future of digital technology
- The uncanny valley, which refers to a digital character's resemblance to a real human, is becoming less of an obstacle with advances in technology
- With enough time and money, it's possible to create a digital character that looks completely real and authentic
- The future of digital technology raises important questions about how people will engage with entertainment and how much they will rely on it for social interaction
Discipline and technology
- Most people lack the discipline to manage technology
- Technology is becoming stronger and more addictive
- The use of technology becomes a distraction with wrong people
- Reference to YouTube as the new encyclopedia botanica
AI and the creative industry
- AI is replacing industries and making tasks more efficient
- Potential copyright issues with AI-generated ideas
- Original ideas are hard to come by and require zero to one thinking
- Potential stealing of ideas in the comedy industry
Intellectual Property Theft in Entertainment Industry
- Existing IP stays popular in entertainment industry due to fear of theft
- AI poses a threat to IP theft as it can access stored data in the cloud
- Creative people with good ideas are more likely to be poached
- Need to consider how to protect against IP theft in the industry
Future Projects in the Entertainment Industry
- Working on projects such as Highlander, Ghost of Shishima, and Rainbow Six
- Excited to redo Highlander with new ideas
- Ghost of Shishima is based on a video game and features a great storyline and cinematography
- Highlander and Ghost of Shishima are being worked on with Sony